We’ve published our new Souls Habby tier list. In this list, we’ve ranked the best characters in the game from best to worst. While creating this ranking, we considered all the factors. We’re keeping up with Souls Habby‘s current meta, its latest updates, and the most recent developments. Additionally, we’re reviewing tier lists created by the Soul Habby community and looking at comments to make the best ranking. Tierlista editors will keep this list constantly updated. Let’s take a look at the best character rankings!
Souls Habby Tier List
Based on the latest patch, our Souls Habby Tier List is as follows:
T0
T1
T2
T3
T0
Aolmond
Healer Role with Intelligence Type
Active Ability: Aolmond’s active skill allows you to heal yourself and adjacent allies for 75% of your Attack (ATK) and grants a Healing Over Time (HoT) buff, which heals for 60% of your ATK over 3 turns.
Passive Abilities:
- At the beginning of battle, Aolmond gains 100 Energy.
- During odd-numbered rounds, Aolmond removes 2 debuffs from themselves and adjacent allies, and applies a buff that increases Healing Received by 20% for 1 turn.
- Every 2 rounds, Aolmond applies a HoT buff to the ally with the lowest HP, healing for 40% of their ATK over 2 turns.
Awaken Skill: Aolmond’s healing amount increases by 4% whenever an ally uses an active skill, stacking up to a maximum of 15 stacks.
Dolucos
Dealer Role with Intelligence Type
Active Ability: This character’s active skill delivers a chain attack to adjacent enemies, dealing 155% of their Attack (ATK) as damage. This attack can be chained up to 3 times, and with each successive chain, the ATK increases by 20%.
Passive Abilities:
- The character’s normal attack gains a 30% increase in ATK and provides an additional 30 Energy upon landing.
- Every 2 rounds, the character removes 2 debuffs from themselves and all allies in the same row, gaining 30 Energy upon debuff removal (once per round).
- Every 5 rounds, the character heals for 50% of their maximum HP.
Awaken Skill: In a dire situation where all allies are defeated and this character remains the last one standing, they undergo a transformation into a giant for 2 turns. This transformation enhances their ATK by 70% and DEF by 100%, but this can only occur once per battle.
Kaion
Dealer Role with Strength Type
Active Ability: This character’s active skill inflicts 180% of their Attack (ATK) as damage to a single enemy and all enemies in a straight line behind it. Additionally, the character heals themselves for 50% of the damage dealt.
Passive Abilities:
- The character enjoys a 15% boost to Physical Resistance.
- Their normal attack has a 45% ATK increase.
- Starting from the second round, their ATK increases by 6% each round, with a maximum of 10 stacks. The closer they are to the enemy, the greater the ATK boost, reaching a maximum of 40%.
Awaken Skill: In the moment just before death, the character gains a Shield equivalent to 45% of their maximum HP, which lasts for 2 turns, allowing them to survive. This effect also grants an additional 100 Energy, and it can occur once per battle.
Lulu
Supporter Role with Intelligence Type
Active Ability: This character’s active skill boosts the Energy of all allies by 50 and bestows upon them a buff that increases their Attack (ATK) by 20% for 2 turns.
Passive Abilities:
- The character’s normal attack deals 103% of their ATK as damage to all enemies in the front row. Furthermore, it heals the ally with the lowest HP for an amount equal to 50% of the damage dealt.
- The character enjoys a 15% increase in Defense (DEF).
- Whenever an ally falls in battle, the Energy of all allies increases by 40, and this can occur up to 5 times per battle.
- Starting from the second round, the character applies a Shield to the ally with the highest ATK, granting them protection equivalent to 160% of the character’s own ATK for 3 turns.
Awaken Skill: Upon the character’s demise, they bolster the Energy of all allies by 50 and bestow a buff upon them that augments their ATK by 15% for 2 turns. This skill can be triggered once per battle.
Richelle
Tank Role with Strength Type
Active Ability: Richelle’s active skill bestows a Shield upon herself and all adjacent allies, offering protection equivalent to 23% of her maximum HP for a duration of 2 turns.
Passive Abilities:
- Richelle and her adjacent allies are shielded from taking damage exceeding 35% of their maximum HP from a single attack until the third round.
- Richelle gains an additional 5 Energy whenever she is attacked.
- When utilizing a Shield, Richelle removes 1 debuff from each ally.
- Until the fifth round, at the commencement of each round, if Richelle’s HP falls below 40%, she heals herself for 25% of her maximum HP.
Awaken Skill: In the moment just before her demise, Richelle gains a Damage Immunity Shield that lasts for 1 turn, allowing her to survive. If she succumbs to defeat afterward, she applies a Shield to all adjacent allies, equal to 22% of her maximum HP, for a duration of 2 turns.
Solina
Healer Role with Intelligence Type
Active Ability: This character’s active skill heals 2 allies with low HP, restoring them to 155% of the character’s Attack (ATK), and also grants them a shield. Furthermore, it removes all debuffs from the healed allies.
Passive Abilities:
- All allies benefit from an increase in Speed.
- The character gains an additional Dodge Rate.
- If the character’s HP drops below 35%, they heal themselves for 30% of their maximum HP.
- Whenever an ally’s HP falls below 50%, the character gains 50 Energy.
Awaken Skill: Upon using an active skill, the character has the ability to revive a random deceased ally with 70% HP and 100% Energy.
T1
Abala
Tanker Role with Strength Type
Active Ability: This character’s active skill inflicts damage equal to 190% of their Attack (ATK) on the enemy with the highest Attack (ATK) and applies a Provoked debuff that lasts for 2 turns.
Passive Abilities:
- Starting from the second round, at the beginning of every 2 rounds, the character grants a Shield to the ally with the lowest HP, providing protection equal to 130% of their ATK for 2 turns.
- Damage taken from Provoked enemies is reduced by 55%.
- At the start of the battle, the character gains 50 Energy.
- At the commencement of each round, the character’s Defense (DEF) increases by 8%, with a maximum of 5 stacks.
Awaken Skill: Upon launching an attack, the character simultaneously heals themselves for 40% of the damage dealt. This healing effect progressively increases by 5% each round, reaching a maximum of 70%.
Benzel
Dealer Role with Intelligence Type
Active Ability: This character’s active skill delivers Area of Effect (AoE) damage and inflicts an Acid debuff. Acid damage caused by this debuff has the ability to remove all types of shields.
Passive Abilities:
- The character enjoys increased Critical Defense (+ CRIT DEF).
- They also receive a boost in Normal Attack Damage (+ Normal ATK DMG).
- The character’s damage taken from Damage over Time effects (DoT) is increased.
- Their maximum HP is augmented by 15%.
- Damage taken from enemies affected by the Acid state is reduced by 25%.
- The character starts the battle with 100 Energy.
Carmen
Damage Dealer Role with Intelligence Type
Active Ability: This character’s active skill inflicts poison on all enemies, causing damage over time (DoT). Enemies affected by this poison cannot be revived.
Passive Abilities:
- The character’s Attack (ATK) increases by 30% when targeting enemies in the Poison state.
- Every 3 rounds, they gain a buff that boosts ATK by 25% for 2 turns.
- Additionally, they gain an increase in Defense (+ DEF).
- At the start of each round, the character heals themselves for 6% of their maximum HP for each enemy afflicted by Poison.
Awaken Skill: In the critical moment just before facing death, the character gains a shield equivalent to 55% of their maximum HP, allowing them to survive. This shield remains in effect for 2 turns, and they also receive an additional 100 Energy.
Dextor
Supporter Role with Agility Type
Active Ability: This character’s active skill deals Area of Effect (AoE) damage to the front row of enemies and boosts the Energy of all adjacent allies by 25 for each enemy hit.
Passive Abilities:
- The character possesses an increase in Penetration (+ Penetration) and Crowd Control Resistance (+ CC Resistance).
- At the start of the battle, they apply a buff to all adjacent allies, elevating their Attack (ATK) by 24% for a duration of 5 turns.
- The character raises their Critical Resistance (CRIT Resistance) and that of all allies adjacent to them by 40%.
- Upon being eliminated, they heal the ally with the highest Attack (ATK) by 27% of its maximum HP and enhance its ATK by 35% of Dextor’s own ATK.
Awaken Skill: Whenever an enemy is defeated, the character heals all adjacent allies for 92% of their Attack (ATK).
Fleta
Damage Dealer Role with Agility Type
Active Ability: This character’s active skill inflicts damage on the enemy with the lowest HP.
Passive Abilities:
- The character deals increased damage with Normal Attacks to the enemy with the lowest HP and also removes 1 buff from them.
- Each time a buff is removed, the character’s Dodge Rate increases.
- When their HP drops below 50%, their Dodge Rate increases by 50%.
- Whenever an ally falls in battle, the character’s Attack (ATK) increases.
Awaken Skill: Upon eliminating an enemy, the character heals themselves for 30% of their maximum HP and gains a buff that enhances ATK by 20% for 2 turns.
Lilith
Dealer Role with Agility Type
Active Ability: This character’s active skill deals Area of Effect (AoE) damage to the front row of enemies and absorbs 50% of their energy.
Passive Abilities:
- The character benefits from an increased Dodge Rate.
- Whenever they successfully dodge an attack, the enemy attacker’s Energy is reduced by 30.
- When attacking enemies with HP below 35%, the character heals themselves for 50% of the damage dealt.
- If all allies are defeated, and this character remains the last one standing, they gain a buff that boosts their Dodge Rate by 46% for 2 turns.
- Upon an enemy’s elimination, the character’s Attack (ATK) increases by 15% of the eliminated enemy’s ATK and their Defense (DEF) by 15% of the eliminated enemy’s DEF
Milia
Dealer Role with Agility Type
Active Ability: This character’s active skill inflicts 230% of their Attack (ATK) as damage upon the enemy with the lowest HP. When their active skill critically hits, they gain a buff that boosts Critical Damage by 20% for 3 turns.
Passive Abilities:
- Their normal attack delivers 145% of their ATK as damage to the enemy with the lowest HP.
- The character enjoys an increased Critical Rate (+11% Crit Rate).
- Whenever they land a critical hit, they heal themselves for 40% of the damage dealt.
- Their Crit Rate increases by 10% for each adjacent surviving ally.
Awaken Skill: If the character eliminates an enemy with their active skill, they can make an additional attack. However, this additional attack has a 20% reduction in ATK.
Nuel
Support Role with Agility Type
Active Ability: Each of this character’s 3 weapons inflicts damage on random enemies and reduces their energy.
Passive Abilities:
- The character receives an increase in Attack (ATK) for their Normal Attacks.
- They also gain Penetration (+ Penetration) and Critical Defense (+ CRIT DEF).
- At the beginning of the battle, they raise the Energy of all allies.
- The character benefits from an added Dodge Rate and Magic Resistance.
- At the end of each round, they remove 1 debuff from themselves.
Awaken Skill: If the character’s HP drops below 30%, they gain a shield equal to 40% of their maximum HP for 1 turn and apply a Healing Over Time (HoT) buff to themselves, which heals for 80% of their ATK over 3 turns.
Olga
Supporter Role with Strength Type
Active Ability: Olga’s active skill deals damage equivalent to 165% of their Attack (ATK) to one enemy and all adjacent enemies. Additionally, it applies a buff that boosts Crowd Control (CC) resistance by 100% for 2 turns to Olga and all adjacent allies. Notably, Olga begins the battle with full Energy.
Passive Abilities:
- Olga increases the Defense (DEF) of themselves and all allies adjacent to them by 27% of Olga’s DEF until the third round.
- They also enjoy a 15% reduction in damage taken (Damage Reduction).
- When attacked, Olga applies a Cold debuff to the enemy attacker for 1 turn. This can occur up to 4 times per battle.
- At the start of every 4 rounds, Olga heals for 35% of their maximum HP.
Awaken Skill: If Olga’s HP falls below 45%, they initiate a counterattack and gain a Shield for 3 turns. This Shield’s strength is equal to 65% of the damage dealt during the counterattack.
Sol
Dealer Role with Agility Type
Active Ability: This character’s active skill inflicts 81% of their Attack (ATK) as damage upon all enemies and also imposes the Burn status, causing a Damage over Time (DOT) effect of 48% of their ATK for 2 turns.
Passive Abilities:
- The character benefits from increased Penetration (+15% Penetration).
- Their normal attack deals 98% of their ATK as damage to all enemies in the front row.
- They also enjoy a 10% boost in Physical Resistance.
- The character heals themselves for 50% of all Burn damage dealt to enemies.
- If more than 4 enemies are in the Burn state at the end of each round, they gain 30 Energy.
Awaken Skill: At the start of every 2 rounds, the character inflicts Burn on 1 random enemy, causing a DOT effect of 50% of their ATK for 3 turns.
Taros
Tanker Role with Strength Type
Active Ability: This character’s active skill inflicts damage upon 2 enemies with high Attack (ATK) and also applies a debuff that decreases their ATK.
Passive Abilities:
- The character receives an increase in Physical Resistance (+ PHY Resistance) and Dodge Rate.
- When their HP drops below 50%, the damage taken is reduced by 30%.
- If their HP falls below 35%, they heal themselves for 30% of their maximum HP.
- Upon their demise, they apply a Damage Immunity Shield to a random ally in the front row for one turn.
- At the start of each round, the character applies a buff to 2 allies with low HP, reducing the damage taken by 15% for 1 turn.
Awaken Skill: Upon their death, the character revives at the end of the current round with 80% HP and 100% Energy.
Void
Healer Role with Intelligence Type
Active Ability: This character’s active skill inflicts damage on a single enemy while simultaneously healing allies.
Passive Abilities:
- At the beginning of the battle, the character applies a buff to the ally with the highest maximum HP, enhancing their Lifesteal Rate.
- In the following rounds, they target the ally with the lowest maximum HP.
- The character benefits from an increase in Crowd Control Resistance (+CC Resistance) and Speed.
- They also reduce the Speed (SPD) of the enemy with the highest Attack (ATK).
Awaken Skill: When enemies are eliminated by Void, they cannot be revived. Additionally, when an ally perishes, the character applies a buff that reduces the damage taken by both the ally and themselves.
Zagrako
Tank Role with Strength Type
Active Ability: This character’s active skill inflicts damage upon one enemy and all adjacent enemies, simultaneously stunning them.
Passive Abilities:
- The character enjoys an increase in Attack (ATK) for their Normal Attacks.
- They raise the Lifesteal Rate of themselves and all adjacent allies.
- They gain energy when their HP drops below 30%.
- Their ATK increases when their HP is below 20%.
- Upon being defeated, they revive after 2 rounds with half HP and energy.
Awaken Skill: When eliminated, the character applies a buff to all adjacent allies, enhancing their ATK by 30% for 2 turns and their Lifesteal Rate by 40% for 2 turns.
T2
Babu
Tanker Role with Strength Type
Active Ability: This character’s active skill inflicts damage equal to 130% of their Attack (ATK) upon one enemy and all adjacent enemies, and they simultaneously heal themselves for 100% of the total damage dealt.
Passive Abilities:
- The character’s normal attack gains a 50% increase in ATK.
- When using a normal attack, their Defense (DEF) and Critical Defense (Crit DEF) increase by 8%, with a maximum of 5 stacks.
- When either the character or an ally is struck by a critical hit, they apply a Shield to each target, providing protection equal to 16% of Babus’s maximum HP for 2 turns. This effect can occur up to 5 times per battle.
- Additionally, the character heals themselves for 115% of the damage dealt by their normal attack.
Awaken Skill: When the character is struck by a critical hit, they Stun the enemy attacker for 1 turn and gain an additional 50 Energy. This can happen up to 4 times per battle.
Calix
Supporter Role with Agility Type
Active Ability: This character’s active skill inflicts damage equal to 145% of their Attack (ATK) upon one enemy and all enemies in a straight line behind it. Additionally, it applies a debuff that reduces DEF by 32% for 2 turns.
Passive Abilities:
- The character enjoys a 10% increase in Defense (DEF) and a 15% boost in Critical Defense (Crit DEF).
- Their normal attack delivers 100% of their ATK as damage to one enemy and adjacent enemies behind it.
- When attacked, they increase the Energy of the ally with the highest ATK by 50 with a 100% chance. This can occur a maximum of once per round.
- At the start of every 5 rounds, the character heals for 50% of their maximum HP.
Awaken Skill: At the start of every 2 rounds, the character increases the Energy of themselves and the ally with the highest ATK by 30. Each time this effect is triggered, it increases by an additional 5, up to a maximum of 50.
Harfa
Tanker Role with Strength Type
Active Ability: This character’s active skill inflicts Area of Effect (AoE) damage on the enemies in the front row while also applying a Silence debuff.
Passive Abilities:
- The character benefits from an increase in Crowd Control Resistance (+ CC Resistance).
- They reduce the energy of enemies.
- They also enjoy added Magic Resistance.
- When hit by a magical attack (magical ATK), the character gains energy.
- Upon their demise, they heal all allies and acquire a buff that reduces the damage taken.
Awaken Skill: When eliminated, the character revives after 2 rounds with half HP and full energy.
Idina
Supporter Role with Intelligence Type
Active Ability: This character’s active skill inflicts damage equal to 100% of their Attack (ATK) upon all enemies in the back row, with a 65% chance to Freeze them for 1 turn.
Passive Abilities:
- The character’s maximum HP is increased by 12%.
- Their normal attack delivers damage equivalent to 83% of their ATK to all enemies in the back row.
- When attacked by a magical attack, they gain an additional 25 Energy.
- They also enjoy a 10% increase in Magic Resistance.
- If their HP falls below 30% or 70%, they can Freeze the enemy attacker for 1 turn, but this can only happen once per battle.
Awaken Skill: At the start of every 3 rounds, the character can Freeze 1 random enemy in the back row for 1 turn and reduce their Energy by 20.
Odelia
Healer Role with Intelligence Type
Active Ability: This character’s active skill heals the ally with the lowest HP for an amount equal to 300% of their Attack (ATK) and simultaneously removes 2 debuffs.
Passive Abilities:
- When attacking an enemy with HP above 70%, they can Stun it for 1 turn.
- The character enjoys a high Crowd Control Resistance (+100% CC Resistance).
- When their HP drops below 50%, the amount of damage taken is reduced by 23%.
- They convert 50% of any excess healing amount into a Shield for 2 turns.
- The healing amount increases by 30% at the start of the battle but gradually decreases by 5% every round.
Awaken Skill: When using an active skill, the character can revive 1 random deceased ally with 60% HP and 50% Energy. This effect is limited to rounds 1 through 5 and can occur only once per battle.
Sander
Dealer Role with Agility Type
Active Ability: This character’s active skill inflicts damage equal to 235% of their Attack (ATK) upon one enemy. Additionally, it reduces the enemy’s Speed by 14 for 2 turns while increasing the Speed of adjacent allies by 14 for the same duration.
Passive Abilities:
- The character’s normal attack gains a 35% increase in ATK.
- At the end of each round, they remove 1 debuff from themselves and all allies adjacent to them.
- Just before they would be defeated, they become transparent and survive. This transparency lasts for 2 turns and grants them 100 Energy. This effect can occur once per battle.
- Upon removing a debuff, they gain 20 Energy for each debuff removed from an ally.
- When using an active skill, they consume all Energy to deal greater damage.
Awaken Skill: The character enjoys a significant increase in Penetration (+41%). Furthermore, they deal additional damage equal to 80% of the amount ignored through penetration.
Tania
Dealer Role with Agility Type
Active Ability: This character’s active skill inflicts damage equal to 175% of their Attack (ATK) upon all enemies in the front row.
Passive Abilities:
- The character’s normal attack gains a 35% increase in ATK, and it applies a Crit Weaken debuff to the enemy, increasing the chance of being critically hit by 20% for 1 turn.
- The closer they are to the enemy, the higher their ATK increases, with a maximum increase of 21%.
- They receive an increase in maximum HP (+12% HP).
- At the start of every 2 rounds, they gain a buff that boosts Crit Rate by 30% for 2 turns.
Awaken Skill: Their Crit Damage increases by 15% whenever any attack lands as a critical hit, with a maximum of 3 stacks. If no critical hits occur, the stacks will reset.
Ulion
Dealer Role with Strength Type
Active Ability: This character’s active skill inflicts damage upon the enemy with the highest Attack (ATK) and places them in the Shock state.
Passive Abilities:
- The character increases their normal attack power and heals themselves.
- They gain energy at the beginning of each round.
- At the start of the battle, they enhance Accuracy (ACC) for themselves and their allies.
Awaken Skill: They receive bonuses to Attack (ATK) and Critical Rate (CRIT Rate). When eliminating an enemy, they heal themselves for 40% of their maximum HP.
Zenon
Supporter Role with Strength Type
Active Ability: This character’s active skill inflicts Area of Effect (AoE) damage on the front row enemies and applies a debuff that reduces their healing received.
Passive Abilities:
- The character’s ATK increases as they get closer to the enemy, with higher increases the closer they are.
- They also receive a boost in maximum HP (+ HP) and Magic Resistance.
- Starting from round 2 and every 3 rounds thereafter, they Restrain 1 enemy in the 2nd to 3rd rows closest to them for one turn.
- They reduce the damage taken by themselves and adjacent allies behind them by 20%.
Awaken Skill: Upon their demise, the character applies a debuff to all enemies that reduces their healing received.
T3
Amanda
Dealer Role with Intelligence Type
Active Ability: This character’s active skill inflicts damage upon the enemy with the highest Attack (ATK) and applies a debuff that reduces their ATK.
Passive Abilities:
- The character increases the ATK of their Normal Attacks and removes 1 buff from the enemy with their normal attack.
- Upon their demise, they reduce the energy of all enemies.
- At the start of the battle, they apply a debuff to all enemies that reduces their ATK.
Awaken Skill: At the beginning of the battle and every 3 rounds thereafter, the character reduces the energy of the enemy with the highest ATK and removes all buffs from them.
Aruru
Healer Role with Intelligence Type
Active Ability: This character’s active skill inflicts damage equal to 170% of their Attack (ATK) upon one enemy and simultaneously heals the ally with the lowest HP for 138% of the damage dealt. Importantly, this attack cannot be dodged.
Passive Abilities:
- The character increases the Accuracy of themselves and adjacent allies by 40%.
- When they eliminate an enemy, they gain a buff that boosts their ATK by 30% for 2 turns.
- From round 2 to round 5, at the start of each round, they heal the ally with the lowest HP for an amount equal to 49% of their ATK.
Awaken Skill: Upon their demise, the character inflicts damage equal to 105% of their ATK upon all enemies and simultaneously heals all allies for 30% of their maximum HP. This effect can occur only once per battle.
Ash
Supporter Role with Intelligence Type
Active Ability: This character’s active skill inflicts Area of Effect (AoE) damage upon all enemies in the front row and applies a debuff that reduces their Defense (DEF) by 30% for 3 turns.
Passive Abilities:
- At the start of every 2 rounds, they apply a buff to the ally with the lowest HP, increasing its Lifesteal Rate by 50% for 2 turns.
- Whenever an ally is eliminated, they permanently reduce the DEF of all enemies by 15%.
- When attacking with HP below 40%, they heal themselves for 80% of the damage dealt.
Awaken Skill: Upon their demise, the character reduces the Energy of all enemies by 50 and applies a debuff that increases the damage taken by 15% for 2 turns.
Bahzam
Dealer Role with Agility Type
Active Ability: This character’s active skill inflicts damage upon one enemy. When this hero eliminates an enemy using any means, they gain an extra life. If they are eliminated, they revive at the end of the current round with 70% HP and 50% energy.
Passive Abilities:
- The character increases the power of their normal attacks.
- They increase their Penetration by 50% for 3 turns.
- They also gain a bonus to Dodge Rate.
- Upon their demise, they inflict damage upon the enemy and apply a debuff that reduces Defense (DEF) by 80% for 3 turns.
Fiona
Healer Role with Intelligence Type
Active Ability: This character’s active skill heals the ally with the lowest HP for an amount equal to 250% of their Attack (ATK) and applies a Hypnotic Scent buff for 2 turns.
Passive Abilities:
- The character gains Penetration (+10%) and Accuracy (+20%).
- They heal the ally with the lowest HP for 80% of the damage dealt on their normal attack.
- The active skill also heals all additional allies adjacent to the target, with the additional healing amount corresponding to 28% of the original healing amount.
- Until round 5, at the start of each round, they apply a buff to allies with HP below 40%, increasing Healing Received by 20% for 1 turn.
Awaken Skill: The chance of a Hypnotic Scent buff increases by 10%. At the start of every 3 rounds, they apply a Hypnotic Scent buff to 1 random ally in the front row for 2 turns. Additionally, they gain 30 Energy whenever an ally dies.
Ken
Dealer Role with Agility Type
Active Ability: This character’s active skill inflicts damage equal to 145% of their Attack (ATK) upon adjacent enemies in a chain attack. This attack can be chained up to 4 times.
Passive Abilities:
- All attacks (normal and active) inflict Bleeding on the enemy, dealing damage over time (DOT) equal to 40% of their ATK for 2 turns.
- They gain a bonus to Dodge Rate (+10%).
- Their ATK increases by 15% for each bleeding enemy.
- Dodge Rate increases by 10% at the start of every 2 rounds, with a maximum of 5 stacks.
Awaken Skill: Their normal attack targets 1 additional enemy in the Bleeding state, and their ATK for normal attacks increases by 19%.
Lagou
Tanker Role with Strength Type
Active Ability: This character’s active skill inflicts damage equal to 130% of their Attack (ATK) upon all enemies in the front row and has a 55% chance to Stun them for 1 turn.
Passive Abilities:
- When attacked every 4 times, they Stun the enemy attacker for 1 turn.
- They have a high Crowd Control (CC) Resistance (+100%).
- Whenever they are hit, Damage Taken reduces by 12%, and this effect resets at the start of each round.
- They heal themselves for 25% of their maximum HP at the start of each round, starting from round 2. This healing effect decreases by 5% every round.
Awaken Skill: Upon their demise, this character Stuns all enemies in the front row for 2 turns and permanently reduces their Defense (DEF) by 30%.
Paru
Supporter Role with Agility Type
Active Ability: This character’s active skill inflicts damage equal to 155% of their Attack (ATK) upon all enemies in the front row. They also apply a buff to themselves and all allies in the same row, increasing Crit Rate by 30% for 2 turns.
Passive Abilities:
- All allies in the same row, including themselves, gain an additional 30 Energy when dealing a critical hit.
- The active skill attack removes 2 buffs from the target. When removing buffs, they heal themselves for 20% of their maximum HP (once per round).
- Whenever the number of critical hits from all allies in the same row, including themselves, reaches 4, Paru gains a Damage Immunity Shield that lasts for 1 turn.
Awaken Skill: Upon their demise, they remove all Shields from all enemies and apply a buff to allies, increasing their Crit Rate and Crit Damage by 30% for 2 turns (once per battle).
Rakan
Tanker Role with Strength Type
Active Ability: This character’s active skill inflicts damage equal to 210% of their Attack (ATK) upon a single enemy and applies a Shield to themselves, equal to 75% of the damage dealt, for 2 turns.
Passive Abilities:
- When their HP is over 50%, their Defense (DEF) increases by 30%, and when their HP falls below 50%, their Attack (ATK) increases by 30%.
- They have a high Dodge Rate (+35%).
- Upon their demise, they apply a Silence debuff for 1 turn to all enemies with 40 or more Energy (once per battle).
- At the end of every 2 rounds, they remove 2 debuffs from themselves and all allies in the same row. Upon removing a debuff, they heal themselves for 10% of their maximum HP.
Awaken Skill: Upon their demise, they reduce the Energy of all enemies by 50 and apply a debuff that increases Damage Taken by 21% for 2 turns (once per battle).
Tier Ranking Criteria
- T0: This is the highest tier in a tier list, reserved for the most powerful or effective options in the game. Characters or strategies in this tier are considered to be essential picks for competitive play and are often banned in tournaments.
- T1: This tier is just below T0-tier and includes characters or strategies that are still very strong and effective, but not quite as dominant as those in the T0-tier.
- T2: This tier includes characters or strategies that are considered to be average or balanced in terms of their strength and effectiveness. They may have some strengths and weaknesses, but they are not as dominant as those in the higher tiers.
- T3: This is the lowest tier in a tier list, reserved for the weakest or least effective options in the game. Characters or strategies in this tier are often considered to be inferior to other options and may be rarely used in competitive play.
It’s important to note that the exact definitions and criteria for each tier can vary depending on the game and the community creating the tier list. Additionally, a character or strategy’s placement in a tier list is not always an accurate reflection of its overall strength or effectiveness, as factors such as player skill and game balance can also play a significant role.
Tier lists always provide great insights about the current meta. We hope you’ve enjoyed our Soul Habby tier list. We’d love your contributions too. You can share the tier lists you create for the game you play. We can publish them under your name and give credit to your desired links (e.g., Twitch, Twitter). Looking forward to seeing you in our next guide where we rank the best characters!