It’s an epic RPG adventure with intuitive and thrilling battles. You can take on quests with up to 4 players, where each player controls a character. The game offers an original control experience, allowing you to customize your battles exactly as you desire. But it doesn’t stop there! With the Grand Summoners Tier List, ranking the strongest heroes among many, you can crush your enemies in the story!
Grand Summoners Tier List
Our game can be played in single-player mode, but it also features stages where you can undertake missions with 2 or 4 players. Of course, the coordination between the characters you choose is crucial. Use the characters you like from the top-ranked ones in the Grand Summoners Tier List and feel the difference!
T0
T1
T2
T3
S Tier
- Hart (Earth)
- War Hero Fen
- Emperor Isliid
- Rin Luvia
- Fitoria
- Mizuki the Twelfth
- Mako
- Liza
A Tier
- Juno
- Illya
- Ainz
- Sanstone
- Orvell (Fire)
- Yoh Asakura
- Cestina (Earth)
- Vultee (Earth)
B Tier
- Thetis
- Vox
- Rosetta (Water)
- Rimuru (Human form)
- Melty
- Miranda
- Cestina
- Asirpa
C Tier
- Sylphiette
- Draken
- Shalltear
- Narberal
- Riviera
- Mikey
- Albedo
- Priscilla
Grand Summoners Best Characters
We are sharing the most important information about the strongest heroes in our Grand Summoners Tier List with you!
Hart (Earth)
- SKILL
BREAK 600 9s CT – 1500% Earth DMG (MAG). For 5s, reduce Enemies’ accuracy by 10%. - ARTS
BREAK 1000 11000% Earth DMG (MAG). For 20s, increase Allies’ Arts DMG by 50%, reduce Enemies’ Earth RES by 30%. - TRUE ARTS
BREAK 1300 36000% Earth DMG (MAG). For 13s, heal Allies’ HP by 6%/s and increase Allies’ Arts by 5/s. For Human Allies, increase Arts by 7/s instead. - PASSIVES
On every use of own True Arts, permanently increase Allies’ stats by 10% (max 30%). Does not stack with Abilities of the same name.
When Hart joins the battle from the 2nd party in Cross Battle, he gains Arts equal to what the unit he replaces had at the time.
Increase Earth Allies’ DMG by 30%. Does not stack with Abilities of the same name.
War Hero Fen
- SKILL
BREAK 300 12s CT – 2300% Earth DMG (PHY). Increase own Arts by 50 - ARTS
BREAK 1300 26000% Earth DMG (PHY). For 20s, increase Allies’ accuracy and Equipment CT REC by 40% - TRUE ARTS
BREAK 2600 60000% Earth DMG (PHY). Increase own Super Critical Rate by 20% during True Arts. For 20s, increase Allies’ Arts by 4/s and Critical Rate by 100%. Note: This unit’s Arts Gen is Type A and will not stack with other Type A Arts Gen. - SUPER ARTS
BREAK 1800 160000% Earth DMG (PHY). Increase own Super Critical Rate by 40% and Critical Rate by 100% during True Arts. For 40s, increase own ATK by 100%. - PASSIVES
When self is Leader, at the start of a Quest, increase Allies’ DMG RES by 30% for 45s. Does not stack with Abilities of the same name.
At the start of a Quest, increase Allies’ Arts by 50. Does not stack with Abilities of the same name.
Increase Allies’ DMG to Enemies with 50% or less HP by 30%. Does not stack with Abilities of the same name.
Emperor Isliid
- SKILL
BREAK 600 8s CT – 2000% Light DMG (PHY). Increase own Arts by 30. If self is unafflicted by Status Ailments, increase Arts by 50 instead. - ARTS
BREAK 1100 18000% Light DMG (PHY). For 10s, increase Allies’ stats by 30% and reduce Enemies’ PHY RES by 20%. - TRUE ARTS
BREAK 1700 67000% Light DMG (PHY). Sacrifice 10% of own MAX HP. For 15s, increase Allies’ Arts by 6/s. An additional effect occurs depending on the Sword Mode Emperor of Isliid is in when True Arts is activated. - PASSIVES
When in Sky Light Sword Mode, activations of own True Arts increase Allies’ accuracy by 30% for 15s, and DMG of own True Arts against Gods is increased by 150%. If Emperor of Isliid is in the 1st position, he will only use this mode.
When in Terra Master Sword Mode, activations of own True Arts increase Allies’ DMG RES by 20% for 15s, and DMG of own True Arts against Humans is increased by 150%. If the Emperor of Isliid is in the 2nd position, he will only use this mode.
When in Dark Bringer Sword Mode, activations of own True Arts increase Allies’ ATK by 50% for 15s, and DMG of own True Arts against Demons is increased by 150%. If the Emperor of Isliid is in the 3rd position, he will only use this mode.
NOTE: If Emperor Isliid is in the 4th Party Slot, he will change modes every True Arts (Skylight -> Granveus -> Darkbringer -> Repeat)
Rin & Luvia
- SKILL
BREAK 1000 11s CT – 1300% Fire DMG (MAG). For 8s, increase Fire Allies’ Arts by 4. - ARTS
BREAK 1800 18000% Fire DMG (MAG). 100% Chance to inflict Burn. If this Arts inflicts Burn, for 25s, reduce Burnt Enemies’ Fire RES by 50%. - TRUE ARTS
BREAK 2500 50000% Fire DMG (MAG). For 25s, reduce Enemies’ DMG RES by 70% & Burn RES by 50%. - SUPER ARTS
BREAK 3500 120000% Fire DMG (MAG). For 40s, increase Allies’ MAG DMG by 150% & reduce Enemies’ MAG RES by 100%. - PASSIVES
Each time Arts inflicts Burn on an Enemy, permanently increase Allies’ DMG by 30% (up to 300%).
Increase own MAG RES by 15%.
own Equipment CT REC by 15%.
Increase Unit EXP by 20% (When Rin & Luvia’s SP Illustration is owned).
At the Start of a Quest, increase own Arts by 10. Does not stack with Abilities of the same name (When Rin & Luvia’s SP Illustration is owned).
Fitoria
- SKILL
BREAK 0 12s CT – For 7s, heal Allies’ HP by 200/s and increase Allies’ Arts by 3/s. - ARTS
BREAK 0 For 15s, increase Allies’ DMG RES by 30%, Allies’ Water RES by 20%, and Allies gain a DMG barrier that negates 2000 DMG. - TRUE ARTS
BREAK 2200 65000% Earth DMG (MAG). Increase this True Arts’s Critical Rate by 100%. For 15s, increase Allies’ DMG by 60% and DMG to Giant Bosses by 60%. - PASSIVES
Increase Poison RES by 30%.
DEF by 20% when under a DMG barrier.
Increase Demon Allies’ Max HP by 20%.
Mizuki the Twelfth
- SKILL
BREAK 300 12s CT – 2000% Water DMG (PHY). Increase own Arts by 20. - ARTS
BREAK 1200 18000% Water DMG (PHY). Cure Allies’ Status Ailments (except Faint) + For 15s, increase Allies’ Status RES (except Faint) by 100%. During True Third Eye, further increase Water Allies’ DMG by 100%. - TRUE ARTS
BREAK 2000 For 120s, enter Third Eye. During Third Eye: 55000% Water DMG (PHY). For 15s, reduce Enemies’ PHY RES by 60% and increase >50% HP Allies’ Arts by 4/s. - PASSIVES
Increase Hellfire RES by 60%.
When entering Third Eye, if enemy is Demon or Dragon Boss, activate True Third Eye instead. During True Third Eye, increase DMG to Demon and Dragon Enemies by 200%.
When entering True Third Eye, increase Allies’ Arts by 100. During Third Eye/True Third Eye, increase own ATK and Skill CT REC by 100%.
Mako
- SKILL
BREAK 1000 8s CT – 1800% Light DMG (PHY). Increase own Arts by 8. - ARTS
BREAK 2200 16000% Light DMG (PHY). For 10s, increase own Skill CT REC by 150%, reduce Enemies’ DMG RES and Movement Speed by 30%. - TRUE ARTS
BREAK 0 For 15s, heal Allies’ HP by 350/s, increase Allies’ Arts by 4/s and Arts DMG by 90%. - PASSIVES
Increase Equipment CT REC by 10%.
Healing Taken by 20%.
Increase PHY RES by 30% and increase Paralysis and Freeze RES by 100%.
Liza
- SKILL
BREAK 400 11s CT – 2000% Light DMG (MAG). For 5s, reduce Enemies’ MAG RES by 10%. - ARTS
BREAK 900 10000% Light DMG (MAG). For 10s, increase Allies’ Arts by 4/s. - TRUE ARTS
BREAK 1800 30000% Light DMG (MAG). For 20s, increase Allies’ Equipment CT REC by 50%, reduce Enemies’ Light and MAG RES by 35%. - CROSS ARTS
BREAK 3500 77000% Light DMG (MAG). Liza and Cygnet heal 50% of DMG taken during this Cross Arts + For 60s, increase Allies’ DMG to Enemies they have an Elemental Advantage against by 250%. - PASSIVES
Increase MAG RES by 10%.
Increase DMG to Dark Enemies by 10%.
Each time own Equipment is used, gain a Majestic Grace stack for that Equipment (max. 6 stacks). Majesty: Instantly recover [5% × # of Majestic Grace stacks] of the relevant Equipments’ CT after they are used (up to 30%).
Tier List Overview Criteria
- Top Tier (T0): These are the heavyweights of the game, the absolute powerhouses. If you’re looking for the most potent and game-changing characters or strategies, you’ll find them right here in the T0 tier. They’re not just strong; they’re the go-to picks for competitive play, and you might even see them banned in tournaments.
- High Tier (T1): Just a step below the T0 gods, the characters and strategies in the T1 tier are still formidable. While they may not be as dominant as their T0 counterparts, they pack a serious punch and are considered top-notch choices for competitive play.
- Mid Tier (T2): Here’s where you find the average Joes of the game. The characters or strategies in the T2 tier are balanced – not too overpowered, not too weak. They’ve got their strengths and weaknesses, making them reliable choices without being the absolute stars of the show.
- Low Tier (T3): At the bottom of the tier list, we have the underdogs. The T3 tier is reserved for the less effective options in the game. Characters or strategies in this tier are often seen as inferior, with players rarely opting for them in serious competitive play. They might have their niche uses, but you won’t see them stealing the spotlight.
We have prepared the Grand Summoners game for you today, which has received widespread acclaim for its stunning graphics, unique storyline, and cooperative missions not commonly found in most games. With the Grand Summoners Tier List, you can take your gameplay to the next level. We will update our tier list to the latest version after future game updates. Don’t forget to visit us again!