cEDH Commander Tier List – Best Commanders

Home » cEDH Commander Tier List – Best Commanders

Check out our new cEDH Commander tier list, ranking the top commanders in this fast-paced, competitive Magic: The Gathering format.

We’ve published our new cEDH Commander tier list. Competitive Elder Dragon Highlander (cEDH) is a highly competitive and fast-paced format of Magic: The Gathering. The best commanders for cEDH can vary depending on the metagame, the strategies of the decks, and the specific playgroup. In this list, we’ve ranked the best commanders best to worst. While creating this ranking, we considered all the factors. Additionally, we’re reviewing tier lists created by the cEDH community and looking at comments to make the best ranking. Tierlista editors will keep this list constantly updated. Let’s take a look at the best commanders rankings!

Remember that most cEDH commanders are at similar tier and we recommend that you play according to your play style. The commanders on this list somehow have a higher pick and win rate than other commanders.

cEDH Commander Tier List

Our cEDH Commander Tier List is as follows:

T0


T1


T2


T3

Tier 0 (Top-Tier)

1. Najeela, the Blade-Blossom

Legendary Creature — Human Warrior

  • Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that’s tapped and attacking.
  • Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.

2. Thrasios, Triton Hero

Legendary Creature — Merfolk Wizard

  • Scry 1, then reveal the top card of your library. If it’s a land card, put it onto the battlefield tapped. Otherwise, draw a card.
  • Partner (You can have two commanders if both have partner.)

3. Tymna the Weaver

Legendary Creature — Human Cleric

  • Lifelink.
  • At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
  • Partner (You can have two commanders if both have partner.)

Tier 1 (Excellent)

4. Atraxa, Grand Unifier

Legendary Creature — Phyrexian Angel

  • Flying, vigilance, deathtouch, lifelink.
  • When Atraxa, Grand Unifier enters the battlefield, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)

5. Kenrith, the Returned King

Legendary Creature — Human Noble

  • All creatures gain trample and haste until end of turn.
  • Put a +1/+1 counter on target creature.
  • Target player gains 5 life.
  • Target player draws a card.
  • Put target creature card from a graveyard onto the battlefield under its owner’s control.

6. Krark, the Thumbless

Legendary Creature — Goblin Wizard

  • Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner’s hand. If you win the flip, copy that spell, and you may choose new targets for the copy.
  • Partner (You can have two commanders if both have partner.)

7. Kraum, Ludevic’s Opus

Legendary Creature — Zombie Horror

  • Flying, haste
  • Whenever an opponent casts their second spell each turn, draw a card.
  • Partner (You can have two commanders if both have partner.)

8. Malcolm, Keen-Eyed Navigator

Legendary Creature — Siren Pirate

  • Flying
  • Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
  • Partner (You can have two commanders if both have partner.)

9. Rograkh, Son of Rohgahh

Legendary Creature — Kobold Warrior

  • First strike, menace, trample
  • Partner (You can have two commanders if both have partner.)
10. Tivit, Seller of Secrets

Legendary Creature — Sphinx Rogue

  • Flying, ward
  • Council’s dilemma — Whenever Tivit enters the battlefield or deals combat damage to a player, starting with you, each player votes for a nonland, non-Tivit permanent they don’t control. Exile each permanent with the most votes or tied for the most votes.
  • Partner (You can have two commanders if both have partner.)

Tier 2 (Good)

11. Dargo, the Shipwrecker

Legendary Creature — Giant Pirate

  • Trample
  • Partner
  • As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs {1} less to cast for each permanent sacrificed this way and {1} less to cast for each other artifact or creature you’ve sacrificed this turn.

12. Inalla, Archmage Ritualist

Legendary Creature — Human Wizard

  • Eminence: Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that’s a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.
  • Tap five untapped Wizards you control: Target player loses 7 life.

13. Jeska, Thrice Reborn

Legendary Planeswalker — Jeska

  • Jeska, Thrice Reborn enters the battlefield with a loyalty counter on her for each time you’ve cast a commander from the command zone this game.
  • [+0] Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead.
  • [-X] Jeska, Thrice Reborn deals X damage to each of up to three targets.
  • Jeska, Thrice Reborn can be your commander.
  • Partner

14. Kinnan, Bonder Prodigy

Legendary Creature — Human Druid

  • Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
  • Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

15. Magda, Brazen Outlaw

Legendary Creature — Dwarf Berserker

  • Other Dwarves you control get +1/+0.
  • Whenever a Dwarf you control becomes tapped, create a Treasure token.
  • Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.

16. Niv-Mizzet, Parun

Legendary Creature — Dragon Wizard

  • This spell can’t be countered.
  • Flying
  • Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
  • Whenever a player casts an instant or sorcery spell, you draw a card.

17. Rocco, Cabaretti Caterer

Legendary Creature — Elf Druid

  • When Rocco, Cabaretti Caterer enters the battlefield, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

18. Sakashima of a Thousand Faces

Legendary Creature — Human Rogue

  • You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces’s other abilities.
  • The “legend rule” doesn’t apply to permanents you control.
  • Partner

19. Sisay, Weatherlight Captain

Legendary Creature — Human Soldier

  • Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control.
  • Search your library for a legendary permanent card with mana value less than Sisay’s power, put that card onto the battlefield, then shuffle.

20. Tasigur, the Golden Fang

Legendary Creature — Human Shaman

  • Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
  • Mill two cards, then return a nonland card of an opponent’s choice from your graveyard to your hand.

21. Tayam, Luminous Enigma

Legendary Creature — Nightmare Beast

  • Each other creature you control enters the battlefield with an additional vigilance counter on it.
  • {3}, Remove three counters from among creatures you control: Mill three cards, then return a permanent card with mana value 3 or less from your graveyard to the battlefield.

22. Tevesh Szat, Doom of Fools

Legendary Planeswalker — Szat

  • [+2] Create two 0/1 black Thrull creature tokens.
  • [+1] You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.
  • [-10] Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.
  • Tevesh Szat, Doom of Fools can be your commander.
  • Partner

23. Urza, Lord High Artificer

Legendary Creature — Human Artificer

  • When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”
  • Tap an untapped artifact you control: Add {U}.
  • {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

24. Winota, Joiner of Forces

Legendary Creature — Human Warrior

  • Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.

25. Yuriko, the Tiger’s Shadow

Legendary Creature — Human Ninja

  • Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)
  • Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card’s mana value.

Tier 3 (Average to Below Average)

26. Aragorn, the Uniter

Legendary Creature — Human Noble

  • Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
  • Whenever you cast a blue spell, scry 2.
  • Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent.
  • Whenever you cast a green spell, target creature gets +4/+4 until end of turn.

27. Armix, Filigree Thrasher

Legendary Artifact Creature — Golem

  • Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.
  • Partner

28. Breya, Etherium Shaper

Legendary Artifact Creature — Human

  • When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying.
  • {2}, Sacrifice two artifacts: Choose one —
    • Breya deals 3 damage to target player or planeswalker.
    • Target creature gets -4/-4 until end of turn.
    • You gain 5 life.
  • Partner

29. Bruse Tarl, Boorish Herder

Legendary Creature — Human Ally

  • Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.
  • Partner

30. Captain Sisay

Legendary Creature — Human Soldier

  • Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.

31. Cazur, Ruthless Stalker

Legendary Creature — Human Warrior

  • Partner with Ukkima, Stalking Shadow (When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.)
  • Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.

32. Codie, Vociferous Codex

Legendary Artifact Creature — Construct

  • You can’t cast permanent spells.
  • When you cast your next spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.

33. Godo, Bandit Warlord

Legendary Creature — Human Barbarian

  • When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
  • Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

34. Haldan, Avid Arcanist

Legendary Creature — Human Wizard

  • Partner with Pako, Arcane Retriever (When this creature enters the battlefield, target player may put Pako into their hand from their library, then shuffle.)
  • You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells.

35. Jenson Carthalion, Druid Exile

Legendary Creature — Human Druid

  • Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance.

36. Jhoira, Weatherlight Captain

Legendary Creature — Human Artificer

  • Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)

37. K’rrik, Son of Yawgmoth

Legendary Creature — Phyrexian Horror Minion

  • ( can be paid with either or 2 life.)
  • Lifelink
  • For each {B} in a cost, you may pay 2 life rather than pay that mana.
  • Whenever you cast a black spell, put a +1/+1 counter on K’rrik, Son of Yawgmoth.

38. Kess, Dissident Mage

Legendary Creature — Human Wizard

  • Flying
  • Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.

39. Korvold, Fae-Cursed King

Legendary Creature — Dragon Noble

  • Flying
  • Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent.
  • Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.

Tier Ranking Criteria

  • T0: This is the highest tier in a tier list, reserved for the most powerful or effective options in the game. Commanders or strategies in this tier are considered to be essential picks for competitive play and are often banned in tournaments.
  • T1: This tier is just below T0-tier and includes commanders or strategies that are still very strong and effective, but not quite as dominant as those in the T0-tier.
  • T2: This tier includes commanders or strategies that are considered to be average or balanced in terms of their strength and effectiveness. They may have some strengths and weaknesses, but they are not as dominant as those in the higher tiers.
  • T3: This is the lowest tier in a tier list, reserved for the weakest or least effective options in the game. Characters or strategies in this tier are often considered to be inferior to other options and may be rarely used in competitive play.

It’s important to note that the exact definitions and criteria for each tier can vary depending on the game and the community creating the tier list. Additionally, a commander or strategy’s placement in a tier list is not always an accurate reflection of its overall strength or effectiveness, as factors such as player skill and game balance can also play a significant role.

Best Commanders in cEDH

Najeela, the Blade-Blossom

Best Commander Najeela, the Blade-Blossom in cEDH

Najeela, the Blade-Blossom is a legendary creature card in Magic: The Gathering and a best commander choice for the Commander format. She is known for her unique abilities that encourage combat and can lead to creating multiple combat steps, often resulting in a flurry of warrior tokens and potentially game-ending attacks. Currently considered the best cEDH commander, Najeela is very strong and has seen play in a variety of Commander decks.

Here are the details of Najeela, the Blade-Blossom:

  • Mana Cost: Najeela costs one red mana, one white mana, one blue mana, one black mana, and one green mana to cast, making her a five-color commander with a converted mana cost of 5.
  • Card Text: Najeela has two relevant abilities:
    1. Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that’s tapped and attacking. This ability triggers whenever any Warrior creature attacks, not just your own, and it encourages players to attack with Warriors to generate more tokens.
    2. {WUBRG}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. This is Najeela’s most powerful ability. By paying all five colors of mana, you can untap all your attacking creatures, grant them trample, lifelink, and haste, and create an additional combat phase. This can lead to a chain of combat steps, potentially overwhelming your opponents with a massive army of attacking creatures.

Najeela, the Blade-Blossom is often used as the commander for decks that focus on aggressive strategies, tribal themes (Warriors), and combat-based combos. Her ability to generate additional attacking creatures and create extra combat phases can quickly amass an army of tokens and lead to victories through combat damage.

In cEDH, Najeela is known for her potential to create infinite combat steps and generate an overwhelming number of tokens through various combos, such as using cards like “Derevi, Empyrial Tactician” and “Nature’s Will.” While she may not be considered one of the absolute top-tier competitive commanders, she is capable of winning games in a fast and aggressive manner.

Overall, Najeela, the Blade-Blossom is a commander prized for her aggressive and combat-oriented playstyle, making her a favorite among players who enjoy tribal and aggressive decks in Commander.

Thrasios, Triton Hero

Best Commander in cEDH

Thrasios, Triton Hero is a legendary creature card in Magic: The Gathering, and he is a popular commander choice in various formats, including cEDH (Competitive Elder Dragon Highlander). Thrasios is known for his powerful and flexible abilities that make him a valuable asset in commander decks.

Here are the details of Thrasios, Triton Hero:

  • Mana Cost: Thrasios costs one green mana and one blue mana to cast, making him a two-color commander with a converted mana cost of 2.
  • Card Text: Thrasios has two relevant abilities:
    1. X, T: Scry 1, then reveal the top card of your library. If it’s a land card, put it onto the battlefield tapped. Otherwise, draw a card. This ability allows you to manipulate the top of your library and potentially ramp by putting lands onto the battlefield or draw additional cards if the revealed card is not a land. The X in the ability’s cost allows you to activate it multiple times by paying more mana, providing significant card selection and card advantage.
    2. Partner (You can have two commanders if both have partner.) Thrasios is a partner commander, which means you can choose another partner commander to pair with him, allowing you to have two commanders in your deck. This adds flexibility to your deck’s color identity and strategy.

Thrasios, Triton Hero is a versatile commander who can fit into various deck archetypes. In cEDH, he is often paired with other partner commanders to create potent combinations. The ability to repeatedly scry, ramp, and draw cards makes him a valuable asset in combo decks that require card selection and mana acceleration. Thrasios also synergizes well with infinite mana combos, allowing players to draw their entire library and win the game.

Overall, Thrasios, Triton Hero is a highly regarded commander for his flexibility, card advantage, and the potential for explosive plays when paired with the right partners and combo pieces. He is a staple in many cEDH decks and is known for his impact on the competitive Magic scene.

Tymna the Weaver

Best Commander in cEDH

Tymna the Weaver is a legendary creature card in Magic: The Gathering and is often used as a commander in the Commander format, including in cEDH (Competitive Elder Dragon Highlander) decks. Tymna is known for her card advantage-granting ability and her ability to encourage combat.

Here are the details of Tymna the Weaver:

  • Mana Cost: Tymna costs one white mana and one black mana to cast, making her a two-color commander with a converted mana cost of 3.
  • Card Text: Tymna has two relevant abilities:
    1. Lifelink: This ability allows Tymna to gain life equal to the damage she deals when she deals combat damage to a player or planeswalker. Lifelink is an important part of her ability to keep you alive and maintain card advantage.
    2. At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards: This is Tymna’s card advantage engine. After your combat phase, if you’ve dealt combat damage to one or more opponents with one or more creatures, you have the option to pay life equal to the number of opponents you hit to draw that many cards.

Tymna the Weaver is often paired with partner commanders in Commander decks to create a two-color combination that fits the deck’s strategy. Her ability to draw cards by dealing combat damage can be extremely powerful in multiplayer games, especially when combined with other creatures that have evasion or can reliably get through to opponents.

In cEDH, Tymna is frequently paired with other commanders, particularly those in partner pairings, to create potent card advantage engines. The partner mechanic allows you to have two commanders, and Tymna’s ability to draw cards encourages her pairing with commanders who complement her strategy. The combination of Tymna with commanders like Thrasios, Triton Hero or other partners can create strong and competitive cEDH decks.

Tymna the Weaver is a versatile commander, and her popularity is due to her ability to generate card advantage and her flexibility in deck construction. She is often found in decks that focus on controlling the board, gaining life, and drawing cards to outvalue opponents.

Atraxa, Grand Unifier

Best Commander in cEDH

Atraxa, Praetors’ Voice is a popular and powerful commander card in Magic: The Gathering. She is known for her unique abilities and her popularity in various Commander formats, including cEDH (Competitive Elder Dragon Highlander). Atraxa has the following characteristics:

  • Mana Cost: Atraxa costs one white mana, one blue mana, one black mana, and one green mana to cast, making her a four-color commander. She has a converted mana cost of 4.
  • Card Text: Atraxa has a range of abilities, making her a versatile commander:
    1. Flying: This keyword ability allows Atraxa to be blocked only by creatures with flying or reach.
    2. Vigilance: Atraxa doesn’t tap when attacking, allowing her to both attack and block in the same turn.
    3. Deathtouch: Any amount of damage dealt by Atraxa is considered lethal damage, making it easy for her to eliminate creatures.
    4. Lifelink: When Atraxa deals damage to an opponent, you gain that much life.
  • Proliferate: Atraxa’s most notable ability is her natural connection to the mechanic known as proliferate. Proliferate allows you to choose any number of permanents and/or players with counters on them, and then you add another counter of the same kind. This can be used to increase the number of loyalty counters on planeswalkers, +1/+1 counters on creatures, poison counters on players, and so on. This ability synergizes well with any strategy involving counters.

Atraxa is often used as the commander for decks that focus on +1/+1 counters, planeswalkers, and other counter-based strategies. Her ability to proliferate makes her a great choice for decks that want to maximize the value of counters and capitalize on the growth of creatures and planeswalkers. While Atraxa is not considered a top-tier cEDH commander due to her high mana cost and lack of specific combo potential, she is a popular choice for more casual or themed Commander decks and can be a formidable presence on the battlefield.

Kenrith, the Returned King

Best Commander in cEDH

Kenrith, the Returned King is a legendary creature card in Magic: The Gathering and is a popular commander choice for the Commander format. Kenrith is known for his versatility and the wide range of abilities he brings to the table, making him a highly adaptable commander that can fit into various deck archetypes.

Here are the details of Kenrith, the Returned King:

  • Mana Cost: Kenrith costs one white mana, one blue mana, one black mana, one red mana, and one green mana to cast, making him a five-color commander with a converted mana cost of 5.
  • Card Text: Kenrith has five relevant abilities, each associated with one of the five colors of Magic:
    1. Red (R): All creatures gain trample and haste until end of turn.
    2. White (W): Target player gains 5 life.
    3. Blue (U): Target player draws a card.
    4. Black (B): Put target creature card from a graveyard onto the battlefield under its owner’s control.
    5. Green (G): Target player untaps all creatures they control.

Kenrith’s versatility lies in his ability to use any of these five abilities, provided you have the corresponding mana available. This flexibility allows players to adapt their strategy to the current game state and respond to various threats and opportunities.

Kenrith, the Returned King is often used as the commander for decks that focus on politics, group hug, combo, control, or even aggro strategies. His abilities can be used to gain life, draw cards, reanimate creatures, untap creatures, and give your entire team trample and haste. This versatility makes him a valuable asset in multiplayer Commander games.

In competitive cEDH, Kenrith is sometimes seen as the commander of choice for decks that aim to generate infinite mana and leverage his abilities to win the game. Combining infinite mana with Kenrith’s abilities can lead to various win conditions, such as drawing your entire deck, gaining infinite life, or giving your creatures infinite power and trample.

Overall, Kenrith, the Returned King is a versatile and powerful commander that can be built to suit a wide range of strategies. His adaptability and ability to interact with multiple aspects of the game make him a popular choice among Commander players, whether for casual or competitive play.

Krark, the Thumbless

Best Commander in cEDH

Krark, the Thumbless is a legendary creature card from Magic: The Gathering, featured in the “Adventures in the Forgotten Realms” expansion set. Krark is known for his unique and somewhat unpredictable ability that adds an element of randomness and excitement to the game.

Here are the details of Krark, the Thumbless:

  • Mana Cost: Krark costs two generic mana and one red mana to cast, making him a primarily red commander with a converted mana cost of 3.
  • Card Text: Krark has the following ability:
    • Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner’s hand. If you win the flip, copy that spell, and you may choose new targets for the copy.

Krark’s ability is all about embracing randomness. When you cast an instant or sorcery spell with Krark on the battlefield, you flip a coin. If you win the coin flip, you get to copy the spell, essentially getting double the value. However, if you lose the flip, the original spell is returned to its owner’s hand, which can be a setback. The unpredictability of Krark’s ability can lead to exciting and tense moments in the game.

Krark is often used as a commander in decks that focus on casting instants and sorceries, and he can enable various strategies, including storm-based combo decks. Players who enjoy the element of chance and want to create chaotic and memorable game experiences often gravitate toward Krark as their commander.

It’s important to note that Krark’s ability can lead to both favorable and unfavorable outcomes, and building a deck around him may require careful consideration of the spells you include and ways to mitigate the risks associated with his coin flips.

Kraum, Ludevic’s Opus

Best Commander in cEDH

Kraum, Ludevic’s Opus is a legendary creature card in Magic: The Gathering and is often used as a commander in the Commander format. Kraum is known for his flying prowess and his card-drawing ability, making him a valuable asset in decks that focus on card advantage, tempo, and control strategies.

Here are the details of Kraum, Ludevic’s Opus:

  • Mana Cost: Kraum costs two generic mana, one blue mana, and one red mana to cast, making him a primarily blue and red commander with a converted mana cost of 4.
  • Card Text: Kraum has the following abilities:
    • Flying: This keyword ability allows Kraum to be blocked only by creatures with flying or reach.
    • Whenever an opponent casts their second spell each turn, draw a card.

Kraum’s ability triggers whenever an opponent casts their second spell during their turn. This means that if an opponent casts two spells in a single turn, you get to draw a card. This ability encourages tempo-based strategies, as it can help you keep your hand full of options and respond effectively to your opponents’ plays.

Kraum, Ludevic’s Opus is often used as a commander in decks that focus on controlling the game, disrupting opponents’ plans, and maintaining card advantage. His flying ability makes him difficult to block, and his card-drawing ability rewards you for disrupting your opponents or playing efficiently.

Kraum is sometimes paired with other partner commanders in Commander decks to create powerful combinations. For example, he can be paired with commanders like Tymna the Weaver to create a potent card advantage engine, as Tymna rewards you with card draws for dealing combat damage.

In competitive EDH (cEDH), Kraum is very common as a commander choice, and can also be part of decks that aim to control the game and disrupt opponents’ strategies while creating card advantage.

Overall, Kraum, Ludevic’s Opus, is a versatile and valuable commander known for his ability to draw cards and contribute to control-oriented strategies in the Commander format.

Malcolm, Keen-Eyed Navigator

Best Commander in cEDH

Malcolm, Keen-Eyed Navigator is a legendary creature card in Magic: The Gathering, and he is often used as a commander in the Commander format. Malcolm is known for his ability to generate treasures, which can provide valuable mana and resources for your spells and strategies.

Here are the details of Malcolm, Keen-Eyed Navigator:

  • Mana Cost: Malcolm costs two generic mana and one blue mana to cast, making him a primarily blue commander with a converted mana cost of 3.
  • Card Text: Malcolm has the following ability:
    • Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage.

Malcolm’s ability triggers whenever your Pirates deal damage to your opponents. For each opponent that takes damage from your Pirates, you create a Treasure token. These Treasure tokens can be sacrificed for one mana of any color, essentially providing you with a flexible source of additional mana.

Malcolm, Keen-Eyed Navigator is often used as the commander for Pirate-themed decks in Commander. Pirates typically have abilities that encourage attacking, and Malcolm’s ability to generate Treasures when they deal damage synergizes perfectly with this theme. The additional mana from Treasures can help you cast more spells, activate abilities, and ramp into bigger threats.

In multiplayer Commander games, Malcolm’s ability can scale with the number of opponents, potentially providing you with multiple Treasure tokens in a single combat phase if your Pirates attack different opponents. This can lead to explosive turns and resource advantage.

Malcolm is sometimes paired with other partner commanders to create powerful combinations. For example, he can be paired with commanders like Vial Smasher the Fierce or Tymna the Weaver to create a versatile and aggressive deck that combines Pirate tribal synergies with other strategies.

Overall, Malcolm, Keen-Eyed Navigator is a popular choice for Pirate-themed decks in Commander and provides a fun and flexible way to generate additional mana and resources through combat.

Rograkh, Son of Rohgahh

Best Commander in cEDH

Rograkh, Son of Rohgahh is a legendary creature card in Magic: The Gathering, and he is known for his unique characteristics and synergy with other cards in the Commander format. Rograkh’s special abilities make him a versatile and often-used commander.

Here are the details of Rograkh, Son of Rohgahh:

  • Mana Cost: Rograkh has a converted mana cost of 0, meaning he can be cast without paying any mana.
  • Card Text: Rograkh has two relevant abilities:
    1. First strike, menace: These keyword abilities make Rograkh difficult to block, as he can only be blocked by two or more creatures, and he deals combat damage first in combat, potentially eliminating opposing creatures before they can deal damage back.
    2. Partner (You can have two commanders if both have partner.): Rograkh is a partner commander, which means you can choose another partner commander to pair with him, allowing you to have two commanders in your deck. This adds flexibility to your deck’s color identity and strategy.

Rograkh, Son of Rohgahh is known for his unique role as a commander, often paired with other commanders that benefit from his low mana cost and unique abilities. His zero mana cost makes him easy to cast, and he can quickly hit the battlefield, providing an immediate presence on the board.

In Commander, Rograkh is often used with other partner commanders to create powerful combinations. Some popular pairings include:

  • Rograkh and Ardenn, Intrepid Archaeologist: Ardenn can attach equipment cards you control to Rograkh for free, allowing you to make use of powerful equipment and boost Rograkh’s abilities.
  • Rograkh and Jeska, Thrice Reborn: Jeska’s ability to remove loyalty counters and deal damage can be used with Rograkh to clear the way for attacks and activate Rograkh’s menace ability.
  • Rograkh and Keleth, Sunmane Familiar: Keleth’s ability to grant Rograkh additional power and toughness whenever he attacks synergizes well with Rograkh’s natural evasiveness and low casting cost.

Rograkh’s versatility and ability to serve as a partner commander with other legendary creatures make him a valuable asset in Commander decks. His unique combination of keywords, especially his ability to be cast for free, makes him an appealing choice for players who want to experiment with different strategies and pairings.

cEDH Rules

Competitive Elder Dragon Highlander (cEDH) is a variant of the Commander format in Magic: The Gathering that emphasizes highly competitive and optimized deck building and gameplay. While the core rules of Commander still apply, cEDH has some additional guidelines to create a more competitive and cutthroat environment. Here are the rules for cEDH Commander:

  1. Banned List:
    • cEDH decks often follow a different banned list than the official Commander format. The banned list can vary from one playgroup or tournament organizer to another, but it typically bans cards that are considered too powerful or disruptive for a competitive environment. Some cards that are commonly banned in cEDH include the “Power Nine” (e.g., Black Lotus), fast mana rocks like Mana Crypt and Sol Ring, and certain tutors.
  2. Turn 0:
    • In cEDH, players often play with a “turn 0” or “pre-game” phase. This allows players to make mulligan decisions based on their opening hands and potentially use cards like Leyline of Sanctity or Force of Will before the game officially begins.
  3. Deck Construction:
    • Your deck must contain exactly 100 cards, including your Commander.
    • Only one copy of each card is allowed in your deck, except for basic lands.
    • Your Commander is a legendary creature or planeswalker card. It starts the game in the Command Zone and can be cast from there.
    • Your deck’s color identity is determined by the mana symbols in your Commander’s casting cost and rules text.
    • The ban list for cEDH may differ from regular Commander; consult your playgroup or tournament organizer for the specific banlist.
  4. Starting Life Total:
    • Players begin the game with 40 life.
  5. Mulligans:
    • The standard “Vancouver mulligan” rule is used.
  6. Commander Tax:
    • Each time you cast your Commander from the Command Zone, it costs an additional 2 colorless mana for each time it was previously cast from the Command Zone during the same game.
  7. Infinite Loops:
    • In cEDH, infinite combos are generally allowed, and players are expected to identify and execute them correctly. Players should have a plan to win when they start an infinite loop, and they should not use the loop to stall the game.
  8. Priority and Responses:
    • cEDH games often involve complex stacks with many triggered and activated abilities. Players should be familiar with the rules for priority, the stack, and how to respond to various effects.
  9. Tournament Rules:
    • If you are participating in a cEDH tournament, the tournament organizer may have additional rules and guidelines that all players must follow.
  10. Game Etiquette:
    • Players should be respectful and maintain a reasonable pace of play. Excessive slow play or stalling is discouraged.
    • Communication is important in cEDH. Players should clearly announce their actions and triggers, and ensure that their opponents have an opportunity to respond.
  11. Winning the Game:
    • In cEDH, the primary goal is to win the game as efficiently as possible. The game can be won by reducing an opponent’s life total to 0 or by fulfilling a win condition specified in a card’s rules text.
  12. House Rules:
    • Some playgroups may have additional house rules or restrictions to suit their preferred level of competitiveness. These should be agreed upon by all players before the game begins.

Tier lists always provide great insights about the current meta. We hope you’ve enjoyed our cEDH tier list. We’d love your contributions too. You can share the tier lists you create for the game you play. We can publish them under your name and give credit to your desired links (e.g., Twitch, Twitter). Looking forward to seeing you in our next guide where we rank the best commanders!