Arknights Tier List 2024

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Discover our fresh Arknights tier list: ranking characters from best to worst, factoring in all aspects. We follow the meta and updates.

We’ve published our new Arknights tier list. In this list, we’ve ranked the best characters in the game from best to worst. While creating this ranking, we considered all the factors. We’re keeping up with Arknights’s current meta, its latest updates, and the most recent developments. Additionally, we’re reviewing tier lists created by the Arknights community and looking at comments to make the best ranking. Tierlista editors will keep this list constantly updated. Let’s take a look at the best character rankings!

Arknights Tier List

Based on the latest patch, our Arknights Tier List is as follows:

T0


T1


T2


T3

Arknights Best Characters

Thorns

  • HP: His health points (HP) start at 1096 and go up as he advances: 1567, 2063, and 2612.
  • ATK: Thorns’ attack power (ATK) begins at 296 and increases to 442, 575, and 711. Plus, his ATK gets a boost of 30 points.
  • DEF: His defense (DEF) starts at 191, then rises to 263, 333, and 402. He also gains an extra DEF of 70.
  • RES: His resistance (RES) remains constant at 5 initially and then goes to 10 after reaching Elite 1.
  • Redeploy Time (RDP): He can be redeployed every 70 seconds, regardless of his level.
  • DP Cost: His deployment points (DP cost) stay at 18 for the Base and Base+ levels. When he reaches Elite 1 and Elite 2, it becomes 20. However, with Potential 2 and 6, his DP cost goes down by 1.
  • Block Count (Blk. cnt.): Thorns can block 2 enemies at any level.
  • Attack Interval (Atk. itvl.): His attack interval remains steady at 1.3 seconds throughout.
  • Potential: As Thorns unlocks his potential, he gains various benefits:
    • Potential 2 reduces his DP cost by 1.
    • Potential 3 enhances his skill, Echoes of Ancestral Waves.
    • Potential 4 increases his ATK by 26.
    • Potential 5 improves his skill, Nerve Corrosion.
    • Potential 6 reduces his DP cost by 1 once again.

In terms of upgrading Thorns, you’ll need his tokens: either 5 Thorns’s Tokens or 20 Royal Guard Tokens. This will enable you to enhance his performance and make him an even more formidable force on the battlefield.

Bagpipe

  • HP: Bagpipe starts with 975 HP, and her HP increases as she advances: 1355, 1738, and 2484.
  • ATK: Her attack power (ATK) begins at 250 and goes up to 369, 492, and 586. Additionally, her ATK gets a boost of 85 points.
  • DEF: Her defense (DEF) starts at 173, then rises to 241, 313, and 382. There are no additional DEF bonuses.
  • RES: Bagpipe has a base resistance (RES) of 0, which doesn’t change throughout her upgrades.
  • Redeploy Time (RDP): She can be redeployed every 70 seconds, regardless of her level.
  • DP Cost: Bagpipe’s deployment points (DP cost) remain at 11 for the Base and Base+ levels. When she reaches Elite 1 and Elite 2, it becomes 13. However, with Potential 2 and 6, her DP cost decreases by 1.
  • Block Count (Blk. cnt.): Bagpipe can block 1 enemy at any level.
  • Attack Interval (Atk. itvl.): Her attack interval stays constant at 1 second throughout.
  • Potential: As Bagpipe unlocks her potential, she gains various benefits:
    • Potential 2 reduces her DP cost by 1.
    • Potential 3 enhances her skill, Precise Reloading.
    • Potential 4 increases her ATK by 25.
    • Potential 5 improves her skill, Martial Tradition.
    • Potential 6 reduces her DP cost by 1 once again.

To upgrade Bagpipe’s abilities, you’ll need her tokens: either 5 Bagpipe’s Tokens or 20 Royal Vanguard Tokens. These tokens are essential to boost her performance and make her an even more valuable asset in battle.

Ash

  • HP: Ash’s health points (HP) start at 718, and her HP increases as she progresses: 1026, 1351, and 1689.
  • ATK: Her attack power (ATK) begins at 181 and goes up to 302, 432, and 534. Furthermore, her ATK receives a significant boost of 90 points.
  • DEF: Her defense (DEF) starts at 60, then rises to 100, 143, and 169.
  • RES: Ash has a base resistance (RES) of 0, which doesn’t change throughout her upgrades.
  • Redeploy Time (RDP): She can be redeployed every 70 seconds, no matter her level.
  • DP Cost: Ash’s deployment points (DP cost) remain at 12 for the Base and Base+ levels. When she advances to Elite 1 and Elite 2, it becomes 14. However, with Potential 2 and 6, her DP cost decreases by 1.
  • Block Count (Blk. cnt.): Ash can block 1 enemy at any level.
  • Attack Interval (Atk. itvl.): Her attack interval remains at 1 second throughout.
  • Potential: As Ash unlocks her potential, she gains several advantages:
    • Potential 2 reduces her DP cost by 1.
    • Potential 3 shortens her redeployment time by 4 seconds.
    • Potential 4 increases her ATK by 27.
    • Potential 5 enhances her skill, Breaching Specialist.
    • Potential 6 reduces her DP cost by 1 again.

To boost Ash’s abilities, you’ll need her tokens: either 5 Ash’s Tokens or 20 Royal Sniper Tokens. These tokens are essential for enhancing her capabilities and making her a more effective force on the battlefield.

Blaze

  • HP: Blaze’s health points (HP) start at 1286 and increase as she advances: 1649, 2115, and 2821.
  • ATK: Her attack power (ATK) begins at 308 and goes up to 429, 581, and 765. Additionally, her ATK gets a boost of 60 points.
  • DEF: Her defense (DEF) starts at 156 and rises to 224, 303, and 370. She also gains an extra DEF of 45.
  • RES: Blaze has a base resistance (RES) of 0, which remains the same throughout her upgrades.
  • Redeploy Time (RDP): She can be redeployed every 70 seconds, regardless of her level.
  • DP Cost: Blaze’s deployment points (DP cost) stay at 20 for the Base and Base+ levels. When she reaches Elite 1, it becomes 22. At Elite 2, her DP cost increases to 24. However, with Potential 2 and 6, her DP cost decreases by 1.
  • Block Count (Blk. cnt.): Blaze can block 2 enemies initially, and with Elite 2, she can block 3 enemies.
  • Attack Interval (Atk. itvl.): Her attack interval remains constant at 1.2 seconds throughout.
  • Potential: As Blaze unlocks her potential, she gains various benefits:
    • Potential 2 reduces her DP cost by 1.
    • Potential 3 enhances her skill, Emergency Defibrillation.
    • Potential 4 increases her ATK by 28.
    • Potential 5 improves her skill, Harsh Training.
    • Potential 6 reduces her DP cost by 1 once again.

To enhance Blaze’s capabilities, you’ll need her tokens: either 5 Blaze’s Tokens or 20 Royal Guard Tokens. These tokens are essential for boosting her performance and making her an even more formidable force on the battlefield.

Chen Holungday

  • HP: Ch’en’s health points (HP) start at 1110 and increase as she progresses: 1481, 1875, and 2501.
  • ATK: Her attack power (ATK) begins at 351 and goes up to 502, 649, and 773. Furthermore, her ATK gets a boost of 80 points.
  • DEF: Her defense (DEF) starts at 110 and rises to 143, 182, and 203.
  • RES: Ch’en has a base resistance (RES) of 0, which remains consistent throughout her upgrades.
  • Redeploy Time (RDP): She can be redeployed every 70 seconds, no matter her level.
  • DP Cost: Ch’en’s deployment points (DP cost) remain at 29 for the Base and Base+ levels. When she reaches Elite 1 and Elite 2, it becomes 32. However, with Potential 2 and 6, her DP cost decreases by 1.
  • Block Count (Blk. cnt.): Ch’en can block 1 enemy at any level.
  • Attack Interval (Atk. itvl.): Her attack interval stays constant at 2.3 seconds throughout.
  • Potential: As Ch’en unlocks her potential, she gains various advantages:
    • Potential 2 reduces her DP cost by 1.
    • Potential 3 shortens her redeployment time by 4 seconds.
    • Potential 4 increases her ATK by 33.
    • Potential 5 enhances her skill, Frugality.
    • Potential 6 reduces her DP cost by 1 once again.

To bolster Ch’en the Holungday’s abilities, you’ll need her tokens: either 5 Ch’en the Holungday’s Tokens or 20 Royal Sniper Tokens. These tokens are crucial for enhancing her performance and making her an even more formidable presence on the battlefield.